Pager as a Pause menu
What I built
Implemented Thermocline’s pause menu using provided UI assets, turning the mockup into a navigable, diegetic “pager” interface. The menu safely manages game state and exposes key player tools: inventory browsing with item descriptions, an in-game map with a marker that updates to reflect the player’s current location, and status readouts like battery level and reception. I handled layout, state transitions, and input/navigation flow, plus minor feasibility feedback during integration.