Under the hood

This page documents the behind-the-scenes work that made Thermocline’s systems reliable: mini-game flow logic, plugin compatibility fixes, and the organization conventions that kept production manageable.

 

HUD UI

Implemented the minimal overworld HUD to support Thermocline’s temperature-management loop. The display updates dynamically based on current fuel and temperature values, keeping critical information visible without cluttering the screen.

plug in compatibility patching

Diagnosed a plugin interaction that caused damage popups to render behind portrait overlays, then patched the display stack and validated the fix in-game.

asset organization under Mv constraints

MV forces all picture assets into a single folder, so I used a strict prefix naming convention to keep UI assets discoverable and consistent.

Tower progression flow

Implemented a reusable tower-progression flow that gates narrative beats behind exploration triggers and UI puzzle outcomes. Each step updates state flags cleanly (with retry-safe puzzle resets on failure), culminating in a “Tower Complete” flag that unlocks subsequent content and world updates.