Collapse: The Artemis
An in-development narrative mystery game I founded and am directing, built around investigation phases and trials. Sixteen strangers wake up aboard a cruise ship and are forced into a deadly game: commit a murder and evade detection to earn your freedom. You play as Miguel, initially detached and self-protective, who learns to value teamwork and empathy as he solves cases and tries to survive. I lead development and contribute across writing, programming, and direction. The project is in early alpha with no announced release date yet.
A Case Summary Comic
Created the end-of-trial motion comic, used to recap the case and deliver a resolution. I storyboarded the sequence with rough sketches, handed them off for final art, then animated the returned assets and integrated the comic in-engine with SFX and text message windows. The underlying dialogue text was written by our writers; my focus was visual planning, pacing, and implementation.
Art Assets: Nicholas Pina
Writing: Drake Stanley & Jason Dekert
Music: One Man Symphony
SFX: Freesound (various creators)